Cybersecurity and Cryptography Workshop (Y5 - Y9)

Description:

Cryptography is a critical discipline in securing online communications, and is at the core of modern cybersecurity practices. This workshop is the first step for students in developing an understanding of this exciting application of computer science in the internet age. Cybersecurity professionals are in great demand; this workshop could even be the start of a journey to a rewarding, well-paid career!

In our Cryptography workshop, students: 

  • learn about the historical and contemporary importance of cryptography in securing communications, including online communications.

  • explore Caesar Shifts and other simple cryptography techniques, and practise encrypting and decrypting messages on paper.

  • use a bespoke Hyett Education program to encrypt and decrypt messages and simple pixel art images.

  • understand why computers are so efficient in encrypting and decrypting information, and the potential risks of this.

  • discuss the implications for selecting appropriate passwords for their own use online

Students then use what they have learned to compete as a team in a code-breaking challenge within one of a number of bespoke scenarios:

  • Astronaut Emergency: taking on the role of astronauts, can students break the security codes to unlock the emergency escape module?

  • Spitfire Medal Predicament: taking on the role of a World War II  historian, can students help the great-granddaughter of a Spitfire pilot unlock the safe that contains his medals?

  • Unmask The Hackers: taking on the role of a cybercrime police officer, can students unlock the secrets of a criminal hacking gang?

Students have to analyse documents, letters, photos and plans to try and work out what the decryption keys might be, and then test their ideas to open the locked safe that taunts them on their desk!

Curriculum Objectives:

Key Stage 2 Computing National Curriculum:

  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Key Stage 3 Computing National Curriculum:

  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.

  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

Tech we use: 

  • Laptops

  • Safe

Room requirements:

  • standard size classroom with space for students to work in pairs, one laptop per pair

Standard Format:

  • 2 to 3 sessions per day (approx 1.5 - 2.5 hours each)

  • Up to 34 children working in pairs

Cost:

Our prices vary depending on your organisation’s location, and the location of our nearest instructor. Please use our Chatbot or Enquiry Form to get accurate pricing for this workshop based on your location.

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Stop-Motion Animation Workshops (Y1-Y6/P2-P7)