Drone Coding Workshop
Code flight paths and explore aerospace engineering through hands-on drone programming. Up to 30 students per session with safety eyewear provided for everyone. A 10-minute reset is required between sessions.
Curriculum Links
National Curriculum Alignment
This workshop directly supports the following curriculum areas.
Computing
Programming, algorithms, sequence and repetition
Physics
Forces, flight, aerodynamics
Geography
Mapping, surveying, real-world applications
Careers Framework
Gatsby Benchmark Alignment
This workshop supports the following Gatsby Benchmarks for good career guidance, the framework used by schools and Ofsted to evaluate careers provision.
Learning from Career and Labour Market Information
Highlights career pathways in aerospace, drone technology, and unmanned systems, fast-growing sectors with strong demand for skilled operators and engineers.
Linking Curriculum Learning to Careers
Connects computing, physics, and mathematics curriculum to real-world applications in aerospace engineering and drone technology.
Encounters with Employers and Employees
When delivered on behalf of the RAF or defence partners, provides a direct employer encounter demonstrating how drone and aviation skills are used in the armed forces.
The Gatsby Benchmarks are the national framework for careers guidance in schools, embedded in statutory guidance and used by over 4,700 schools across England.
Learning Outcomes
What Students Will Achieve
- Program autonomous drone flight paths
- Understand the principles of flight and aerodynamics
- Apply coding concepts to physical computing
- Learn about real-world drone applications
- Follow safety protocols and regulations
- Work in teams to complete flight challenges
In the Classroom
Workshop in Action


Inclusivity & SEND
Supporting Every Learner
Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. Drone coding provides a highly engaging, visual form of programming where students see immediate physical results from their code. This is particularly motivating for students who find screen-based activities challenging. Activities are scaffolded with progressive challenge maps.
Group sizes: Up to 30 students per session. A 10-minute reset is required between sessions. Requires a large indoor space with high ceilings.
Gifted & Talented
Stretch and Challenge for High-Ability Learners
Every workshop includes built-in extension challenges designed to stretch gifted and talented students. Open-ended tasks, advanced programming objectives, and real-world problem-solving scenarios ensure high-ability learners are fully engaged alongside their peers.
- Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
- Higher-order thinking through debugging, optimisation, and creative design challenges
- Competition pathways — workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
- Career connections — students discover how workshop skills translate into real engineering, computing, and science careers
Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.
Session Structure
Typical Workshop Day
Based on a Standard format (3 × 90-minute sessions). Timetables are flexible and adapted to your school day.
| Time | Activity |
|---|---|
| 07:45 – 09:00 | Hyett Education team arrives, sets up all equipment and prepares the workshop space |
| 09:00 – 10:30 | Session 1: First class group (up to 30 students) |
| 10:30 – 10:45 | Changeover and break |
| 10:45 – 12:15 | Session 2: Second class group (up to 30 students) |
| 12:15 – 13:15 | Lunch break (1 hour) |
| 13:15 – 14:45 | Session 3: Third class group (up to 30 students) |
| 14:45 – 15:00 | Session ends |
| 15:00 – 15:30 | Pack down all equipment. Nothing for school to do |
Workshop Formats
Choose Your Format
Choose the format that suits your school timetable. All formats include full setup and packdown by our team.
In-Depth Experience
2 hours per session
Deeper exploration with advanced drone technology
Standard Experience
90 minutes per session
Challenge maps and obstacle course hoops included
Taster Experience
60 minutes per session
Short introductions with challenge map routes
Extended Day
50 minutes per session
Maximum reach across the school
Note: Up to 30 students per session. A 10-minute reset is required between sessions. Requires a large indoor space with high ceilings.
Related Workshops
You Might Also Like
Early Engineers Express
A play-based EYFS and KS1 engineering workshop using LEGO Duplo trains. Children design, build, and test train tracks, bridges, and stations through hands-on construction challenges.
View workshopBeginner STEMbotics: Robotics & Coding
Inclusive robotics and coding workshop for KS1 and KS2 using LEGO Spike Essentials and LEGO WeDo 2.0. Children code with icon blocks or word blocks, and no reading ability is required.
View workshopIntermediate STEMbotics: Robotics & Coding
Intermediate robotics workshop for KS2 to KS4. Block-based programming with LEGO Spike Prime and EV3, advanced robot builds, sensors, and challenge mats.
View workshop