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Beginner STEMbotics: Robotics & Coding

Inclusive robotics and coding workshop for KS1 and KS2 using LEGO Spike Essentials and LEGO WeDo 2.0. Children code with icon blocks or word blocks, and no reading ability is required.

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KS1, KS2Key Stages
5-9Age Range
Full DayDuration
All IncludedEquipment
Beginner STEMbotics is a fully inclusive robotics and coding workshop for KS1 and KS2 students (ages 5-9) using LEGO Spike Essentials and LEGO WeDo 2.0. Children can code using icon blocks, meaning they do not need to be able to read to code, or progress to word blocks as their confidence grows. The workshop develops computational thinking and problem-solving skills aligned to the National Curriculum for Computing. The best experience is with around 30 students per session, where children work in pairs. With up to 60 students per session (KS2 only), children work in teams of three. KS1 groups are limited to a maximum of 32 students per session. Delivered in your school by experienced STEM instructors with all equipment provided.

Curriculum Links

National Curriculum Alignment

This workshop directly supports the following curriculum areas.

Computing

Algorithms, sequencing, debugging, icon-based and block-based programming

Design & Technology

Mechanical systems, pulleys, gears, levers

Science

Forces, motion, scientific investigation

Careers Framework

Gatsby Benchmark Alignment

This workshop supports the following Gatsby Benchmarks for good career guidance, the framework used by schools and Ofsted to evaluate careers provision.

Benchmark 4

Linking Curriculum Learning to Careers

Connects computing and design & technology curriculum objectives to real-world robotics and engineering career pathways.

Benchmark 5

Encounters with Employers and Employees

When delivered on behalf of defence or corporate partners, provides a meaningful employer encounter showing how STEM skills are used in the workplace.

The Gatsby Benchmarks are the national framework for careers guidance in schools, embedded in statutory guidance and used by over 4,700 schools across England.

Learning Outcomes

What Students Will Achieve

  • Build a functioning robot from LEGO Spike Essentials or WeDo 2.0 components
  • Write programs using icon blocks or word blocks to control robot behaviour
  • Understand and apply computational thinking concepts
  • Debug programs when they don't work as expected
  • Work collaboratively to solve engineering challenges
  • Connect coding and robotics to real-world applications

In the Classroom

Workshop in Action

Children building with LEGO SPIKE Essential kits at classroom tables during a Beginner STEMbotics robotics workshop
Two boys proudly displaying their completed LEGO SPIKE Essential robot build with tablet coding interface

Inclusivity & SEND

Supporting Every Learner

Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. Beginner STEMbotics is designed to be one of our most inclusive workshops. Children code using icon blocks, picture-based instructions that require no reading ability, making the workshop fully accessible to pre-readers, children with literacy difficulties, and EAL learners. Word-based blocks are available for those ready to progress. The hands-on nature of LEGO robotics is particularly effective for kinaesthetic learners and children who thrive with practical, tactile activities.

Group sizes: Best experience: ~30 students per session (pairs). Maximum: 60 students per session in KS2 (teams of 3). KS1 groups are limited to 32 students per session.

Gifted & Talented

Stretch and Challenge for High-Ability Learners

Every workshop includes built-in extension challenges designed to stretch gifted and talented students. Open-ended tasks, advanced programming objectives, and real-world problem-solving scenarios ensure high-ability learners are fully engaged alongside their peers.

  • Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
  • Higher-order thinking through debugging, optimisation, and creative design challenges
  • Competition pathways — workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
  • Career connections — students discover how workshop skills translate into real engineering, computing, and science careers

Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.

Session Structure

Typical Workshop Day

Based on a Standard format (3 × 90-minute sessions). Timetables are flexible and adapted to your school day.

TimeActivity
07:45 – 09:00Hyett Education team arrives, sets up all equipment and prepares the workshop space
09:00 – 10:30Session 1: First class group (up to 60 students)
10:30 – 10:45Changeover and break
10:45 – 12:15Session 2: Second class group (up to 60 students)
12:15 – 13:15Lunch break (1 hour)
13:15 – 14:45Session 3: Third class group (up to 60 students)
14:45 – 15:00Session ends
15:00 – 15:30Pack down all equipment. Nothing for school to do

Workshop Formats

Choose Your Format

Choose the format that suits your school timetable. All formats include full setup and packdown by our team.

1
session per day

All-Day Experience

4-4.5 hours per session

60
per session
60
per day

One extended session for a single large group (KS2)

2
sessions per day

In-Depth Experience

2 hours per session

60
per session
120
per day

Two focused sessions for deeper exploration (KS2)

3
sessions per day

Standard Experience

90 minutes per session

60
per session
180
per day

Three sessions reaching more students (KS2)

4
sessions per day

Taster Experience

60 minutes per session

60
per session
240
per day

Short introductions for maximum reach (KS2)

Note: Best experience: ~30 students per session (pairs). Maximum: 60 students per session in KS2 (teams of 3). KS1 groups are limited to 32 students per session.

FAQ

Frequently Asked Questions

Have more questions? See our full FAQ

Book Beginner STEMbotics: Robotics & Coding

Get in touch to book this workshop for your school. We will work with you to find the best date and format for your students.

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