Years 1 to 6KS1 and KS2
Beginner STEMbotics: Robotics & Coding
Inclusive robotics and coding workshop for KS1 and KS2 using LEGO Spike Essentials and LEGO WeDo 2.0. Children code with icon blocks or word blocks, and no reading ability is required.
From £597 per day, excluding VATSee your exact price
Workshop Formats
Choose Your Format
Choose the format that suits your school timetable. All formats include full setup and packdown by our team.
| Format | Sessions a day | Session length | Pupils per session | Pupils per day |
|---|---|---|---|---|
| All-Day ExperienceOne extended session for a single large group | 1 | 4-4.5 hours | 32 (KS1) / 60 (KS2) | 32 (KS1) / 60 (KS2) |
| In-Depth ExperienceTwo focused sessions for deeper exploration | 2 | 2 hours | 32 (KS1) / 60 (KS2) | 64 (KS1) / 120 (KS2) |
| Standard ExperienceThree sessions reaching more studentsTypical day shown below | 3 | 90 minutes | 32 (KS1) / 60 (KS2) | 96 (KS1) / 180 (KS2) |
| Taster ExperienceShort introductions for maximum reach | 4 | 60 minutes | 32 (KS1) / 60 (KS2) | 128 (KS1) / 240 (KS2) |
Pupil numbers differ by key stage.
Get Instant PricingNote: Capacity varies by key stage: up to 32 pupils per session in KS1 or 60 in KS2. Across four sessions, that is up to 128 KS1 pupils or 240 KS2 pupils.
Session Structure
Typical Workshop Day
Based on the Standard Experience format: 3 sessions of 90 minutes each. Exact times and breaks are agreed with the school.
| Stage | Activity |
|---|---|
| Before Session 1 | Hyett Education arrives and sets up the specialist workshop equipment in the space prepared by the school |
| Session 1 (90 minutes) | Class group 1 (up to 32 (KS1) / 60 (KS2) pupils) |
| Between Sessions 1 and 2 | Changeover or break, as agreed with the school |
| Session 2 (90 minutes) | Class group 2 (up to 32 (KS1) / 60 (KS2) pupils) |
| Between Sessions 2 and 3 | Changeover or break, as agreed with the school |
| Session 3 (90 minutes) | Class group 3 (up to 32 (KS1) / 60 (KS2) pupils) |
| After Session 3 | Hyett Education packs down its workshop equipment; the school retains its normal site and pupil-supervision duties |
What pupils learn
Learning outcomes
- Build a functioning robot from LEGO Spike Essentials or WeDo 2.0 components
- Write programs using icon blocks or word blocks to control robot behaviour
- Understand and apply computational thinking concepts
- Debug programs when they don't work as expected
- Work collaboratively to solve engineering challenges
- Connect coding and robotics to real-world applications
Curriculum links
These are relevant curriculum areas. Exact links depend on the cohort, delivery jurisdiction and booked format.
- ComputingAlgorithms, sequencing, debugging, icon-based and block-based programming
- Design & TechnologyMechanical systems, pulleys, gears, levers
- ScienceForces, motion, scientific investigation
In the Classroom
Workshop in Action


Inclusion and safety
Built for every learner, ready for your checks
Every learner can take part
Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools.
Our SEND support approach (opens in a new tab)Risk assessment supplied
In-school delivery avoids off-site transport and its travel risk assessment. Hyett Education supplies the activity risk assessment, while the school retains its normal on-site duties and decides how its usual consent and family-information procedures apply.
Download the risk assessment (PDF)Enhanced DBS, continuously monitored
Every Hyett Education instructor holds an enhanced DBS certificate and is registered on the DBS Update Service. Your instructor's DBS details are shared in your secure booking portal once your booking is made.
Stretch and challenge
Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.
Our teaching approach (opens in a new tab)
Read the full SEND and stretch notes
Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. Beginner STEMbotics is designed to be one of our most inclusive workshops. Children code using icon blocks, picture-based instructions that require no reading ability, making the workshop fully accessible to pre-readers, children with literacy difficulties, and EAL learners. Word-based blocks are available for those ready to progress. The hands-on nature of LEGO robotics is particularly effective for kinaesthetic learners and children who thrive with practical, tactile activities.
Group sizes: Capacity varies by key stage: up to 32 pupils per session in KS1 or 60 in KS2. Across four sessions, that is up to 128 KS1 pupils or 240 KS2 pupils.
Workshop data identifies extension activities where they are available. Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.
- Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
- Higher-order thinking through debugging, optimisation, and creative design challenges
- Competition pathways: workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
- Career connections: students discover how workshop skills translate into real engineering, computing, and science careers
Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.
School Reviews
What Schools Say
Feedback from the teachers and staff was very positive. The children enjoyed their sessions and were all fully engaged in what they were doing.
The kids from all ages were engaged and did not want their session to end. The sessions were clear with fab direction from the leader and the equipment was ready to prevent any delays or allow the children to get bored. Staff were enthused and excited by it just as much as the kids were. :-)
Both Year 3 and 4 classes were fully engaged for the entire time of the workshop. They had so much fun. Anthony's behaviour management with the individual classes as well as a larger group of 68 was excellent. Instructions were given clearly and children knew what was expected from them. It was great how he stopped at times, called them back to the carpet and then explained the the next steps. He also supported groups that needed help. A really exciting experience - every single child got involved. I would definitely recommend it.
Excellent communication from day one. Well organised and highly engaging for all the children. Professional. Stress free day.
The workshop was very much enjoyed by myself and the children. Staff who had the opportunity to pop in also commented on how engaging and exciting the workshop was. We particularly appreciated the use of key vocabulary throughout, as well as how the activities left room for children to learn through exploration when coding. Jack was excellent and engaged the children really well.
We all had a wonderful day and are so grateful to Pete for being able to accommodate our request to include sessions for Reception as well. The workshops were engaging, fun, and very well led. Pete's instructions were clear and perfectly pitched for each year group.
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