Skip to main content
Y3–Y9

Intermediate STEMbotics: Robotics & Coding

Intermediate robotics workshop for KS2 to KS3. Block-based programming with LEGO Spike Prime and EV3, advanced robot builds, sensors, and challenge mats.

1,200+ Schools
3,100+ STEM experiences
8 Academic years
Current Trustpilot Reviews

Want to recommend this workshop? Share it with your headteacher.

Y3–Y9Year Groups
Full DayDuration
Quoted FormatSpecialist Equipment
Intermediate STEMbotics is a block-based robotics and coding workshop for KS2 to KS3 students (ages 7 to 14) using LEGO Spike Prime and EV3 robotics kits. Students build complex robots with sensors and actuators, programming them using block-based coding environments. The workshop develops computational thinking, engineering design skills, and collaborative problem-solving. The best experience is with around 30 students per session, where children work in pairs. With up to 60 students per session (KS2 only), children work in teams of three. In KS3, we recommend up to 30–40 students per session, enabling children to work in pairs.

Curriculum Links

Curriculum Links

These are relevant curriculum areas. Exact links depend on the cohort, delivery jurisdiction and booked format.

Computing

Variables, selection, repetition, block-based programming, sensor input

Design & Technology

Engineering design process, sensor integration

Mathematics

Angles, measurement, data handling

Careers Framework

Gatsby Benchmark Alignment

This workshop can contribute to the following Gatsby Benchmarks within a school's wider careers programme.

Benchmark 4

Linking Curriculum Learning to Careers

Links computing, science, and design & technology curriculum to careers in robotics, automation, and engineering.

Benchmark 5

Encounters with Employers and Employees

Applies only when an employer or employee joins a two-way encounter with pupils and the activity includes reflection. Partner branding or a themed workshop alone does not qualify.

Benchmark 5 applies only where an employer or employee takes part in two-way interaction with pupils and the encounter includes reflection. Partner branding or a themed activity alone does not meet that benchmark.

The Gatsby Benchmarks are the national framework for good careers guidance and are referenced in statutory guidance for schools in England.

Learning Outcomes

What Students Will Achieve

  • Build and program robots with sensors and actuators using LEGO Spike Prime or EV3
  • Write block-based programs with variables, loops, and conditional logic
  • Apply the engineering design process to solve real-world challenges
  • Use sensor data to control robot behaviour
  • Analyse and debug complex block-based programs
  • Work as a team to solve open-ended engineering challenges

In the Classroom

Workshop in Action

Two secondary school girls collaborating on a SPIKE Prime robot build during an Intermediate STEMbotics workshop
Wide view of a school hall with students at tables building and programming SPIKE Prime robots
Inclusivity & SENDSupporting Every Learner

Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. Intermediate STEMbotics uses block-based coding which provides a visual, intuitive programming environment. Students can see the logic of their programs laid out visually, making it accessible to a wide range of learners. Activities are scaffolded with learning mats, modelled examples, and progressive challenge levels.

Group sizes: Capacity varies by key stage: up to 60 pupils per session in KS2 or 40 in KS3. Across four sessions, that is up to 240 KS2 pupils or 160 KS3 pupils.

Gifted & TalentedStretch and Challenge for High-Ability Learners

Workshop data identifies extension activities where they are available. Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.

  • Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
  • Higher-order thinking through debugging, optimisation, and creative design challenges
  • Competition pathways: workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
  • Career connections: students discover how workshop skills translate into real engineering, computing, and science careers

Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.

Session Structure

Typical Workshop Day

Based on the Standard Experience format: 3 sessions of 90 minutes each. Exact times and breaks are agreed with the school.

StageActivity
Before Session 1Hyett Education arrives and sets up the specialist workshop equipment in the space prepared by the school
Session 1 (90 minutes)Class group 1 (up to 60 (KS2) / 40 (KS3) pupils)
Between Sessions 1 and 2Changeover or break, as agreed with the school
Session 2 (90 minutes)Class group 2 (up to 60 (KS2) / 40 (KS3) pupils)
Between Sessions 2 and 3Changeover or break, as agreed with the school
Session 3 (90 minutes)Class group 3 (up to 60 (KS2) / 40 (KS3) pupils)
After Session 3Hyett Education packs down its workshop equipment; the school retains its normal site and pupil-supervision duties

Workshop Formats

Choose Your Format

Choose the format that suits your school timetable. All formats include full setup and packdown by our team.

1
session per day

All-Day Experience

4-4.5 hours per session

60 (KS2) / 40 (KS3)
per session
60 (KS2) / 40 (KS3)
per day

One extended session for a single large group (KS2)

2
sessions per day

In-Depth Experience

2 hours per session

60 (KS2) / 40 (KS3)
per session
120 (KS2) / 80 (KS3)
per day

Two focused sessions for deeper exploration (KS2)

3
sessions per day

Standard Experience

90 minutes per session

60 (KS2) / 40 (KS3)
per session
180 (KS2) / 120 (KS3)
per day

Three sessions reaching more students (KS2)

4
sessions per day

Taster Experience

60 minutes per session

60 (KS2) / 40 (KS3)
per session
240 (KS2) / 160 (KS3)
per day

Short introductions for maximum reach (KS2)

Note: Capacity varies by key stage: up to 60 pupils per session in KS2 or 40 in KS3. Across four sessions, that is up to 240 KS2 pupils or 160 KS3 pupils.

School Reviews

What Schools Say

Students were really engaged and enjoyed the activities. Great feedback from the students and staff involved.

Children loved it. It was very engaging and well adapted to the pupils. The Year 6 pupils loved building on what they had learnt last year.

Great expert knowledge. Hands on and very interactive. Children very enganged and happy.

What a brilliant robotics workshop! Anthony provided fantastic communication and checked in with us throughout the day to ensure everything ran smoothly. The resources were excellent and the delivery was spot on; so clear that every single child was fully engaged and knew exactly what to do. The mini-plenaries were perfect for checking understanding along the way and the afternoon challenge provided a fantastic stretch for our pupils. Plus, the curriculum coverage was absolutely perfect. Thank you for an amazing day!

What a brilliant robotics workshop! The resources were excellent, and the delivery was spot on—so clear that every single child was fully engaged and knew exactly what to do. The mini-plenaries were perfect for checking understanding along the way, and the afternoon challenge provided a fantastic stretch for our pupils. Plus, the curriculum coverage was absolutely perfect.

Students really enjoyed the session and found a real sense of achievement when they were able to build and programme their vehicles. One student’s initial reaction was ‘this is going to be boring’ but in a very short space of time he was engrossed and working with his team mate to problem solve the angles to follow the route. We have used STEMbotics for our last few events and I will book again for next year.

Read all reviews

FAQ

Frequently Asked Questions

Have more questions? See our full FAQ

Book Intermediate STEMbotics: Robotics & Coding

Get in touch to book this workshop for your school. We will work with you to find the best date and format for your students.