Years 3 to 9KS2 and KS3
Intermediate STEMbotics: Robotics & Coding
Intermediate robotics workshop for KS2 to KS3. Block-based programming with LEGO Spike Prime and EV3, advanced robot builds, sensors, and challenge mats.
From £697 per day, excluding VATSee your exact price
Workshop Formats
Choose Your Format
Choose the format that suits your school timetable. All formats include full setup and packdown by our team.
| Format | Sessions a day | Session length | Pupils per session | Pupils per day |
|---|---|---|---|---|
| All-Day ExperienceOne extended session for a single large group (KS2) | 1 | 4-4.5 hours | 60 (KS2, Y7) / 40 (Y8+) | 60 (KS2, Y7) / 40 (Y8+) |
| In-Depth ExperienceTwo focused sessions for deeper exploration (KS2) | 2 | 2 hours | 60 (KS2, Y7) / 40 (Y8+) | 120 (KS2, Y7) / 80 (Y8+) |
| Standard ExperienceThree sessions reaching more students (KS2)Typical day shown below | 3 | 90 minutes | 60 (KS2, Y7) / 40 (Y8+) | 180 (KS2, Y7) / 120 (Y8+) |
| Taster ExperienceShort introductions for maximum reach (KS2) | 4 | 60 minutes | 60 (KS2, Y7) / 40 (Y8+) | 240 (KS2, Y7) / 160 (Y8+) |
Pupil numbers differ by key stage.
Get Instant PricingNote: Capacity varies by year group: up to 60 pupils per session in KS2 and Year 7, or 40 for Year 8 and above. Across four sessions, that is up to 240 pupils in KS2 and Year 7, or 160 for Year 8 and above.
Session Structure
Typical Workshop Day
Based on the Standard Experience format: 3 sessions of 90 minutes each. Exact times and breaks are agreed with the school.
| Stage | Activity |
|---|---|
| Before Session 1 | Hyett Education arrives and sets up the specialist workshop equipment in the space prepared by the school |
| Session 1 (90 minutes) | Class group 1 (up to 60 (KS2, Y7) / 40 (Y8+) pupils) |
| Between Sessions 1 and 2 | Changeover or break, as agreed with the school |
| Session 2 (90 minutes) | Class group 2 (up to 60 (KS2, Y7) / 40 (Y8+) pupils) |
| Between Sessions 2 and 3 | Changeover or break, as agreed with the school |
| Session 3 (90 minutes) | Class group 3 (up to 60 (KS2, Y7) / 40 (Y8+) pupils) |
| After Session 3 | Hyett Education packs down its workshop equipment; the school retains its normal site and pupil-supervision duties |
What pupils learn
Learning outcomes
- Build and program robots with sensors and actuators using LEGO Spike Prime or EV3
- Write block-based programs with variables, loops, and conditional logic
- Apply the engineering design process to solve real-world challenges
- Use sensor data to control robot behaviour
- Analyse and debug complex block-based programs
- Work as a team to solve open-ended engineering challenges
Curriculum links
These are relevant curriculum areas. Exact links depend on the cohort, delivery jurisdiction and booked format.
- ComputingVariables, selection, repetition, block-based programming, sensor input
- Design & TechnologyEngineering design process, sensor integration
- MathematicsAngles, measurement, data handling
Careers Framework
Gatsby Benchmark Alignment
This workshop can contribute to the following Gatsby Benchmarks within a school's wider careers programme.
Linking Curriculum Learning to Careers
Links computing, science, and design & technology curriculum to careers in robotics, automation, and engineering.
Encounters with Employers and Employees
Applies only when an employer or employee joins a two-way encounter with pupils and the activity includes reflection. Partner branding or a themed workshop alone does not qualify.
The Gatsby Benchmarks are the national framework for good careers guidance and are referenced in statutory guidance for schools in England.
In the Classroom
Workshop in Action


Inclusion and safety
Built for every learner, ready for your checks
Every learner can take part
Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools.
Our SEND support approach (opens in a new tab)Risk assessment supplied
In-school delivery avoids off-site transport and its travel risk assessment. Hyett Education supplies the activity risk assessment, while the school retains its normal on-site duties and decides how its usual consent and family-information procedures apply.
Download the risk assessment (PDF)Enhanced DBS, continuously monitored
Every Hyett Education instructor holds an enhanced DBS certificate and is registered on the DBS Update Service. Your instructor's DBS details are shared in your secure booking portal once your booking is made.
Stretch and challenge
Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.
Our teaching approach (opens in a new tab)
Read the full SEND and stretch notes
Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. Intermediate STEMbotics uses block-based coding which provides a visual, intuitive programming environment. Students can see the logic of their programs laid out visually, making it accessible to a wide range of learners. Activities are scaffolded with learning mats, modelled examples, and progressive challenge levels.
Group sizes: Capacity varies by year group: up to 60 pupils per session in KS2 and Year 7, or 40 for Year 8 and above. Across four sessions, that is up to 240 pupils in KS2 and Year 7, or 160 for Year 8 and above.
Workshop data identifies extension activities where they are available. Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.
- Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
- Higher-order thinking through debugging, optimisation, and creative design challenges
- Competition pathways: workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
- Career connections: students discover how workshop skills translate into real engineering, computing, and science careers
Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.
School Reviews
What Schools Say
Very good workshop. Girls really enjoyed it. Really great that there was a lot of practical work as this particular year group struggle to sit still for long! Thank you!
Students were really engaged and enjoyed the activities. Great feedback from the students and staff involved.
Children loved it. It was very engaging and well adapted to the pupils. The Year 6 pupils loved building on what they had learnt last year.
Great expert knowledge. Hands on and very interactive. Children very enganged and happy.
What a brilliant robotics workshop! Anthony provided fantastic communication and checked in with us throughout the day to ensure everything ran smoothly. The resources were excellent and the delivery was spot on; so clear that every single child was fully engaged and knew exactly what to do. The mini-plenaries were perfect for checking understanding along the way and the afternoon challenge provided a fantastic stretch for our pupils. Plus, the curriculum coverage was absolutely perfect. Thank you for an amazing day!
Students really enjoyed the session and found a real sense of achievement when they were able to build and programme their vehicles. One student’s initial reaction was ‘this is going to be boring’ but in a very short space of time he was engrossed and working with his team mate to problem solve the angles to follow the route. We have used STEMbotics for our last few events and I will book again for next year.
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