AI Workshop for Schools (KS2-KS4): Train Robots with Machine Learning
Hands-on AI and machine learning for pupils aged 8 to 16, with image-recognition models controlling LEGO robots.
Curriculum Links
Curriculum Links
These are relevant curriculum areas. Exact links depend on the cohort, delivery jurisdiction and booked format.
Computing
Artificial intelligence, data, algorithms
Science
Data collection, pattern recognition
PSHE
AI ethics, digital citizenship
Careers Framework
Gatsby Benchmark Alignment
This workshop can contribute to the following Gatsby Benchmarks within a school's wider careers programme.
Learning from Career and Labour Market Information
Exposes students to the rapidly growing AI and data science job market, one of the highest-demand sectors in the UK economy.
Linking Curriculum Learning to Careers
Connects computing curriculum topics such as algorithms, data, and programming to professional AI and machine learning roles.
Encounters with Employers and Employees
Applies only when an employer or employee joins a two-way encounter with pupils and the activity includes reflection. Partner branding or a themed workshop alone does not qualify.
Benchmark 5 applies only where an employer or employee takes part in two-way interaction with pupils and the encounter includes reflection. Partner branding or a themed activity alone does not meet that benchmark.
The Gatsby Benchmarks are the national framework for good careers guidance and are referenced in statutory guidance for schools in England.
Learning Outcomes
What Students Will Achieve
- Understand what artificial intelligence and machine learning are
- Train a simple machine learning model
- Explore how AI is used in the real world
- Consider ethical implications of AI technology
- Program robots that respond to trained data
- Distinguish between AI hype and reality
In the Classroom
Workshop in Action


Inclusivity & SENDSupporting Every Learner
Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. The AI workshop uses visual, interactive tools that make abstract concepts tangible. Students interact with real machine learning models through guided activities, with scaffolded materials that allow all learners to participate regardless of prior experience.
Group sizes: Up to 32 pupils per session. The number of sessions and total pupils across the day are confirmed in the quote for the agreed format and school timetable.
Gifted & TalentedStretch and Challenge for High-Ability Learners
Workshop data identifies extension activities where they are available. Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.
- Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
- Higher-order thinking through debugging, optimisation, and creative design challenges
- Competition pathways: workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
- Career connections: students discover how workshop skills translate into real engineering, computing, and science careers
Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.
Session Structure
Typical Workshop Day
Based on the Standard Experience format: 2 sessions of 2 hours each. Exact times and breaks are agreed with the school.
| Stage | Activity |
|---|---|
| Before Session 1 | Hyett Education arrives and sets up the specialist workshop equipment in the space prepared by the school |
| Session 1 (2 hours) | Class group 1 (up to 32 pupils) |
| Between Sessions 1 and 2 | Changeover or break, as agreed with the school |
| Session 2 (2 hours) | Class group 2 (up to 32 pupils) |
| After Session 2 | Hyett Education packs down its workshop equipment; the school retains its normal site and pupil-supervision duties |
Workshop Formats
Choose Your Format
Choose the format that suits your school timetable. All formats include full setup and packdown by our team.
Flexible school-day format
Session length, number of sessions and the total pupils across the day are confirmed in your quote for the agreed format and school timetable.
Note: Up to 32 pupils per session. The number of sessions and total pupils across the day are confirmed in the quote for the agreed format and school timetable.
School Reviews
What Schools Say

This workshop was brilliant. The children remained engaged and interested throughout the activities, and after speaking with them it seems that they thoroughly enjoyed the morning.

It was a fantastic workshop and was really well thought out to make it as engaging as possible for the students. All members of staff who were present were very impressed with the work the students were doing and the facilitator.

What an excellent way to engage younger teenagers. What student wouldn't want to be throwing paper aeroplanes around school.

Session was well delivered, well paced and enjoyable for all the ages involved, with plenty of discussion afterwards about the issues of AI. The resources were fantastic and although complicated, were explained clearly and inclusive for all abilities. Thank you, it was fantastic!
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