KS2 STEM Workshops
Hands-on STEM workshops designed for Key Stage 2 students aged 7-11. Robotics, drones, AI, 3D design and cybersecurity for Years 3 to 6.
STEM Workshops for Key Stage 2
Hyett Education provides curriculum-aligned STEM workshops for Key Stage 2 students aged 7-11. Our KS2 programme covers robotics, drone technology, cybersecurity, 3D design, AI, and more, each workshop mapped to National Curriculum objectives for Computing, Science, Design & Technology, and Mathematics. Ideal for STEM enrichment days, British Science Week, and curriculum enhancement weeks. All sessions are led by DBS-checked educators and designed to engage every learner.
Key Stage 2
Available Workshops
8 workshops suitable for KS2 students.

Beginner STEMbotics: Robotics & Coding
Inclusive robotics and coding workshop for KS1 and KS2 using LEGO Spike Essentials and LEGO WeDo 2.0. Children code with icon blocks or word blocks, and no reading ability is required.
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Intermediate STEMbotics: Robotics & Coding
Intermediate robotics workshop for KS2 to KS4. Block-based programming with LEGO Spike Prime and EV3, advanced robot builds, sensors, and challenge mats.
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Drone Coding Workshop
Code flight paths and explore aerospace engineering through hands-on drone programming. Up to 30 students per session with safety eyewear provided for everyone. A 10-minute reset is required between sessions.
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AI & Machine Learning Workshop
Explore artificial intelligence and machine learning concepts with practical robotics applications.
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3D Design & CAD Printing Workshop
CAD design and 3D printing workshops combining digital creativity with physical manufacturing.
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Cybersecurity & Cryptography Workshop
Cryptography, codebreaking, and online safety through engaging, hands-on challenges.
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Electricity & Circuits Workshop
Hands-on experiments exploring electricity, circuits, conductors and insulators for KS2. Heavily mapped to Year 2, Year 4 and Year 6 science units. In-depth format includes eBook creation.
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Stop-Motion Animation Workshop
Create LEGO stop-motion animations using professional techniques. Perfect for KS1 and KS2 creative computing.
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