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Y1–Y6

Beginner STEMbotics: Robotics & Coding

Inclusive robotics and coding workshop for KS1 and KS2 using LEGO Spike Essentials and LEGO WeDo 2.0. Children code with icon blocks or word blocks, and no reading ability is required.

RAF statusSTEM Services Framework supplier, 31 March 2023 to 31 March 2028
DNE recordLots 1 and 2 awarded September 2023; historical delivery
1,190 Schools
3,100+ STEM experiences
8 Academic years
Current Trustpilot Reviews

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Y1–Y6Year Groups
Full DayDuration
Quoted FormatSpecialist Equipment
Beginner STEMbotics is a fully inclusive robotics and coding workshop for KS1 and KS2 students (ages 5-11) using LEGO Spike Essentials and LEGO WeDo 2.0. Children can code using icon blocks, meaning they do not need to be able to read to code, or progress to word blocks as their confidence grows. The workshop develops computational thinking and problem-solving skills aligned to the National Curriculum for Computing. The best experience is with around 30 students per session, where children work in pairs. With up to 60 students per session (KS2 only), children work in teams of three. KS1 groups are limited to a maximum of 32 students per session. Delivered in your school by experienced STEM instructors with all equipment provided.

Curriculum Links

Curriculum Links

These are relevant curriculum areas. Exact links depend on the cohort, delivery jurisdiction and booked format.

Computing

Algorithms, sequencing, debugging, icon-based and block-based programming

Design & Technology

Mechanical systems, pulleys, gears, levers

Science

Forces, motion, scientific investigation

Careers Framework

Gatsby Benchmark Alignment

This workshop can contribute to the following Gatsby Benchmarks within a school's wider careers programme.

Benchmark 4

Linking Curriculum Learning to Careers

Connects computing and design & technology curriculum objectives to real-world robotics and engineering career pathways.

Benchmark 5

Encounters with Employers and Employees

Applies only when an employer or employee joins a two-way encounter with pupils and the activity includes reflection. Partner branding or a themed workshop alone does not qualify.

Benchmark 5 applies only where an employer or employee takes part in two-way interaction with pupils and the encounter includes reflection. Partner branding or a themed activity alone does not meet that benchmark.

The Gatsby Benchmarks are the national framework for good careers guidance and are referenced in statutory guidance for schools in England.

Learning Outcomes

What Students Will Achieve

  • Build a functioning robot from LEGO Spike Essentials or WeDo 2.0 components
  • Write programs using icon blocks or word blocks to control robot behaviour
  • Understand and apply computational thinking concepts
  • Debug programs when they don't work as expected
  • Work collaboratively to solve engineering challenges
  • Connect coding and robotics to real-world applications

In the Classroom

Workshop in Action

Children building with LEGO SPIKE Essential kits at classroom tables during a Beginner STEMbotics robotics workshop
Two boys proudly displaying their completed LEGO SPIKE Essential robot build with tablet coding interface
Inclusivity & SENDSupporting Every Learner

Our instructors have extensive experience working across different school environments, including mainstream, SEND, SEMH, alternative provision, pupil referral units, and special schools. Every activity is scaffolded and differentiated so that all learners can access the content, experience success, and develop confidence. We use adaptive teaching strategies, manage cognitive load carefully, and provide visual supports and learning mats. Schools can share specific needs in advance so we can plan accordingly. Beginner STEMbotics is designed to be one of our most inclusive workshops. Children code using icon blocks, picture-based instructions that require no reading ability, making the workshop fully accessible to pre-readers, children with literacy difficulties, and EAL learners. Word-based blocks are available for those ready to progress. The hands-on nature of LEGO robotics is particularly effective for kinaesthetic learners and children who thrive with practical, tactile activities.

Group sizes: Capacity varies by key stage: up to 32 pupils per session in KS1 or 60 in KS2. Across four sessions, that is up to 128 KS1 pupils or 240 KS2 pupils.

Gifted & TalentedStretch and Challenge for High-Ability Learners

Workshop data identifies extension activities where they are available. Schools can share the cohort profile in advance so the instructor can discuss suitable challenge, grouping and adjustments for the booked format.

  • Tiered challenges allow students to progress at their own pace, from guided tasks to independent problem-solving
  • Higher-order thinking through debugging, optimisation, and creative design challenges
  • Competition pathways: workshops build skills relevant to FIRST LEGO League, Raspberry Pi competitions, Cyber Discovery, and CREST Awards
  • Career connections: students discover how workshop skills translate into real engineering, computing, and science careers

Schools can share information about gifted and talented cohorts in advance so our instructors can prepare targeted extension activities.

Session Structure

Typical Workshop Day

Based on the Standard Experience format: 3 sessions of 90 minutes each. Exact times and breaks are agreed with the school.

StageActivity
Before Session 1Hyett Education arrives and sets up the specialist workshop equipment in the space prepared by the school
Session 1 (90 minutes)Class group 1 (up to 32 (KS1) / 60 (KS2) pupils)
Between Sessions 1 and 2Changeover or break, as agreed with the school
Session 2 (90 minutes)Class group 2 (up to 32 (KS1) / 60 (KS2) pupils)
Between Sessions 2 and 3Changeover or break, as agreed with the school
Session 3 (90 minutes)Class group 3 (up to 32 (KS1) / 60 (KS2) pupils)
After Session 3Hyett Education packs down its workshop equipment; the school retains its normal site and pupil-supervision duties

Workshop Formats

Choose Your Format

Choose the format that suits your school timetable. All formats include full setup and packdown by our team.

1
session per day

All-Day Experience

4-4.5 hours per session

32 (KS1) / 60 (KS2)
per session
32 (KS1) / 60 (KS2)
per day

One extended session for a single large group

2
sessions per day

In-Depth Experience

2 hours per session

32 (KS1) / 60 (KS2)
per session
64 (KS1) / 120 (KS2)
per day

Two focused sessions for deeper exploration

3
sessions per day

Standard Experience

90 minutes per session

32 (KS1) / 60 (KS2)
per session
96 (KS1) / 180 (KS2)
per day

Three sessions reaching more students

4
sessions per day

Taster Experience

60 minutes per session

32 (KS1) / 60 (KS2)
per session
128 (KS1) / 240 (KS2)
per day

Short introductions for maximum reach

Note: Capacity varies by key stage: up to 32 pupils per session in KS1 or 60 in KS2. Across four sessions, that is up to 128 KS1 pupils or 240 KS2 pupils.

School Reviews

What Schools Say

Both Year 3 and 4 classes were fully engaged for the entire time of the workshop. They had so much fun. Anthony's behaviour management with the individual classes as well as a larger group of 68 was excellent. Instructions were given clearly and children knew what was expected from them. It was great how he stopped at times, called them back to the carpet and then explained the the next steps. He also supported groups that needed help. A really exciting experience - every single child got involved. I would definitely recommend it.

Excellent communication from day one. Well organised and highly engaging for all the children. Professional. Stress free day.

The workshop was very much enjoyed by myself and the children. Staff who had the opportunity to pop in also commented on how engaging and exciting the workshop was. We particularly appreciated the use of key vocabulary throughout, as well as how the activities left room for children to learn through exploration when coding. Jack was excellent and engaged the children really well.

Read all reviews

FAQ

Frequently Asked Questions

Have more questions? See our full FAQ

Book Beginner STEMbotics: Robotics & Coding

Get in touch to book this workshop for your school. We will work with you to find the best date and format for your students.